Final Fantasy XI - 5M
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About

Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits as the enhancement shaman Stoneybaby.
We left off last week with the spec 0/51/0 and already killing boars in Outland. Comments from last week were mostly opposed to my advice to go WF/FT for weapon imbues, saying that it's best to wait until more elemental talents are added before leaving WF/WF behind. I can see their point, but can't imagine that either way is going to make a significant impact in terms of time lost due to deaths or slower kills. My rationale for WF/FT is that its likely you're facing off against higher level mobs than your current level which may take a bit more to whack down. This means more DoT ticks from Flame Shock, more Maelstrom Weapon procs, and more Earth Shocks, and thus a healthier balance between physical and magical damage.
Regardless of you off-hand imbue of choice, we're really in the heart of enhancement right now. After hitting 60 we get spell upgrades every level instead of every other level, but the exciting talents and spells are already in our books so there's not much new and fun stuff happening.
