Final Fantasy XI - 5M
The Cheapest Price Get your the cheaspest gil for your friends or yourself


- OGameBay@Gmail.com

- OGameBay@Gmail.com
About

In history, we often see that military thinking focuses on what is known to have happened and therefore misses chances to prepare for what is coming. Preparing for the horrific trench warfare of World War I led many to build large defensive fortifications that ended up being less useful than was expected in dealing with the highly mobile mechanized warfare of World War II. (And yes, I've been watching a lot of History TV this weekend.) This first started becoming something I noticed might have a relation to the WoW player base when I started reading forum threads about AoE tanking on warriors.
The disconnect there seems to be fairly simple once you move beyond the specific arguments. People keep asking for a tool or tools to make a style of tanking more easily achieved that has been directly stated to be something that we will not be doing in the future. Unlike in real history, where things unfold with no true way to have any sort of advance warning (the best you can do is prognosticate based on trends), game design has actual, stated design goals. While it's certainly true that things do not actually go as planned in anything like a perfect way, trying to lobby for the inclusion of tools to help you perform better at a task that is one the designers are trying to cut back on is not only counterproductive, it's also myopic.
